![]() The choices you make in these often affect your companions and the world around you. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.Ī large selection of stories make up the game’s narrative in the form of events and quests. ![]() In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that ended up devastating the realms. This Demo showcases the beginning sections of the game - both from the more narrative-driven introductory part and from the open-world main campaign.Ī vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. Vagrus offers great replayability and immersion with its one million words worth of narrative presented through its stories and lore. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures. It was an ambitious vision, and in order to pull it all off we knew we needed to start somewhere.Vagrus - The Riven Realms: Prologue is an early Demo to Vagrus - The Riven Realms, an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. It is up to you to assemble the best of the worst-thieves, killers, and scoundrels-for one last ditch campaign to stop the enemy before they can claim the tower for themselves. There are no heroes left, the best of the best are dead or gone to ground. ![]() ![]() As the game opens, the enemy has all but won the war. Behind the scenes, a secret occult war has raged for centuries over control of a mystical tower that has existed since the dawn of time. We wanted the game’s setting to be familiar enough for you to jump right in without a lot of table setting, but keep the flexibility to create unique abilities for our cast and daunting enemies for them to fight. Our vision for The Lamplighters Leaguewas always to make a tactical game that featured an ensemble cast of charming rogues, desperate odds, and a larger than life adventure. My name is Chris Rogers-I’m the game’s Director and in this first dev diary I wanted to share the inspiration behind the game. ![]() Welcome to the first Dev Diary for The Lamplighters League and the Tower at the End of the World. ![]()
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